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Harbour modelled from a concept drawing and was built in UDK. Tuscan courtyard built in UDK. A house designed for PS2 games with a budget of 1000 - 1200 polygons.
Courtyard. This is a Tuscan courtyard built in UDK making use of static meshes, foliage, shadow maps and lightmass. All meshes have diffuse, normal and spec maps excluding the leaves
Published on 6 April 2003 by sam_minichiello 5.0 out of 5 stars Does This Sound Like Sum 41? I was expecting another electrifying ...
Harbour modelled from a concept drawing and was built in UDK. Tuscan courtyard built in UDK. A house designed for PS2 games with a budget of 1000 - 1200 polygons.
Courtyard. This is a Tuscan courtyard built in UDK making use of static meshes, foliage, shadow maps and lightmass. All meshes have diffuse, normal and spec maps excluding ...
(14 Reviews) - £1.24 as of Nov 19, 2010 Published on 6 April 2003 by sam_minichiello 5.0 out of 5 stars Does This Sound Like Sum 41? I was expecting another ...
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Escape (Motion Pictures and Film industry): Student, (October 2009-December 2009) During this 12 week course I learnt to model efficiently and texture realistically build...