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McCree's latest project "Waterlollies" Click pic to view
Overview . Nathan McCree is a musician. He worked for Core Design for some time, creating the music of many of their games, including Tomb Raider, Tomb Raider II, Tomb Raider III ...
Albums: Console Sounds (2008) Credits (Games): Battle Engine Aquila BC Racers Blam! Machinehead Breed Heimdall 2: Into the Hall of Worlds Soulstar
Update your professional profile, manage your online reputation or research the professional information of Nathan McCree, Position In DNA Music, DNA Music Limited at ZoomInfo.com ...
Update your professional profile, manage your online reputation or research the professional information of Nathan McCree, Director, McCree Music Ltd at ZoomInfo.com, the most ...
McCree's latest project "Waterlollies" Click pic to view
Albums: Console Sounds (2008) Credits (Games): Battle Engine Aquila BC Racers Blam! Machinehead Breed Heimdall 2: Into the Hall of Worlds Soulstar
Composed by Nathan McCree
McCree's latest project "Waterlollies" Click pic to view.
Nathan McCree is a music composer and sound effects editor for multimedia projects including computer games, television, live events, and radio. ...
Top tracks from Nathan McCree: Venice, Main Theme & more. Gloucester, United Kingdom Nathan McCree has been heralded as the best composer in the computer ...
Nathan McCree, Composer: A Lingering Face. Nathan McCree has been heralded as the best composer in the computer games industry for the last 10 years.
Czech Republic - Audio Director at Vatra GamesView Nathan McCree's professional profile on LinkedIn. LinkedIn is the world's largest business network, helping professionals like Nathan McCree discover ...
Nathan McCree began his career in the computer games industry where he was heralded as one of the best composers in the industry for his work as composer ...
Nathan McCree, working with Core Design, served as the composer for the first three Tomb Raider games. He also composed music for various video games during ...
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McCree Music Ltd (Privately Held; 1-10 employees; Computer Games industry): Director / Composer / Sound Designer, (August 1998-Present) Director / Composer / Sound Designer