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I've updated it to work as an extension and added a few files needed for it to work with the GURPS ruleset as well as d20 variants. Note that Cyjack has done a detailed job ...
In addition there are a number of Advantages and Disadvantages do the work of additional attributes. More of them later. GURPS attributes run on a scale of 1-20, with an average ...
GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS Powers.
If I'm designing spacecraft, I don't want to work with miles per hour. So I converted GURPS Vehicles to the metric system, and ...
... up as available (see below in this post) as there have been snags relating to the GURPS ... 14=Spell only seems to work 15-16=Reverse Effect on Random Target 17=Temporarily forget ...
I've updated it to work as an extension and added a few files needed for it to work with the GURPS ruleset as well as d20 variants. Note that Cyjack has done a detailed ...
In addition there are a number of Advantages and Disadvantages do the work of additional attributes. More of them later. GURPS attributes run on a scale of 1-20, with an ...
GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set and GURPS ...
Southall, United Kingdom - Fundraising and Development Manager at HAVSView Gurps Work's (United Kingdom) professional profile on LinkedIn. LinkedIn is the world's largest business network, helping professionals like Gurps Work ...
When I was writing for Steve Jackson Games, my GURPS work focused on whatever GURPS happened to be like at the time, and I was eager to try out anything ...
... parts of GURPS work well with a GM, but less well in a purely ...
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29 Jan 2009 ... Do you think GURPS would work as open source, ... Looks like just around release of 4th ed, there was discussion that 4e would be like d20 ...
31 Jan 2009 ... there was discussion that 4e would be like d20 3.5. ... but ...
10 posts - 9 authors - Last post: 15 Jul 2009Don't get me wrong, the in-play mechanics of GURPS work just fine for Supers. It's the points totals and cost relationships that are just ...
11 Oct 2004 ... Magic and Psionics in GURPS work in very different ways, but are both based on the advantage/disadvantage and skill systems outlined in the ...
23 Nov 2006 ... A couple comments - I was working on my own conversion of SF to 4th edition GURPS when I got sidetracked by other GURPS work. ...
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